 |
ST Micro's Kyro II & Hercules' 3D Prophet 4500 |
 |
 |
Jun 18, 2001, 09:00am EDT |
 |
| |

Performance - Unreal Tournament By: Dan Mepham |
http://media.hardwareanalysis.com/articles/small/10142.gif" alt="Unreal Tournament" border=0>
Not bad for a $120 graphics card, is it? There's no question that Unreal Tournament heavily favors the Tile-based Kyro II. It's possible that there is an above average amount of overdraw in Unreal Tournament, which causes the other cards to do so poorly while the Kyro excels, but without knowing more about the software itself, we cannot be conclusive. Nevertheless, for whatever reason, the 3D Prophet 4500 literally walks all over a GeForce 2 Pro, by more than 25% in some cases. Again, the Kyro II is particularly strong in 32-bit color, where it does not suffer the penalty the Immediate mode renderers are faced with.
|
1. Introduction 2. The 3rd Dimension, Bringing Worlds to Life 3. Immediate Mode Rendering, The Industry Standard 4. Tile-Based Rendering, A New Approach 5. Rendering Overview 6. ST Microelectronics' Kyro II 7. Hercules 3D Prophet 4500 8. Test Setup & Procedure 9. Performance - Fill-rates & 3DMark 10. Performance - Quake 3 Arena 11. Performance - Mercedes Benz Truck Racing 12. Performance - Unreal Tournament 13. Performance - SPECviewperf 14. CPU Scaling Performance 15. FSAA Performance - Quake 3 Arena 16. FSAA Performance - Unreal Tournament 17. Summary
|
|
Discuss This Article (77 Comments) - If you have any questions, comments or suggestions about the article and/or its contents please leave your comments here and we'll do our best to address any concerns. |
|
Rate This Product - If you have first hand experience with this product and would like to share your experience with others please leave your comments here. |
|
|
 |
|
 |
 |
 |
 |

|
 |




|