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ST Micro's Kyro II & Hercules' 3D Prophet 4500 |
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Jun 18, 2001, 09:00am EDT |
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FSAA Performance - Quake 3 Arena By: Dan Mepham |
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When FSAA is implemented, the performance penalty payed by Immediate mode renderers is amplified, since the card is essentially rendering in a higher resolution, which means even more memory bandwidth is wasted texturing pixels that won't be visible. As a result, when switching to 2x or 4x anti-aliasing, both GeForce 2 cards suffer a noticeable hit, while the Kyro II sees a much smaller drop in performance.
In fact, in 4x AA, the Kyro II comes very close to edging out the GeForce 2 Pro in 32-bit color. Once again, small but efficient wins out over the brute force approach.
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1. Introduction 2. The 3rd Dimension, Bringing Worlds to Life 3. Immediate Mode Rendering, The Industry Standard 4. Tile-Based Rendering, A New Approach 5. Rendering Overview 6. ST Microelectronics' Kyro II 7. Hercules 3D Prophet 4500 8. Test Setup & Procedure 9. Performance - Fill-rates & 3DMark 10. Performance - Quake 3 Arena 11. Performance - Mercedes Benz Truck Racing 12. Performance - Unreal Tournament 13. Performance - SPECviewperf 14. CPU Scaling Performance 15. FSAA Performance - Quake 3 Arena 16. FSAA Performance - Unreal Tournament 17. Summary
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