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ST Micro's Kyro II & Hercules' 3D Prophet 4500 |
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Jun 18, 2001, 09:00am EDT |
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FSAA Performance - Unreal Tournament By: Dan Mepham |
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As our previous tests have shown, Unreal Tournament seems to heavily favor the Kyro II, and this holds true when FSAA is enabled as well.
Again, and especially in 32-bit color, the Kyro II shows that its design is superior when it comes to FSAA performance, as it soundly trounces both GeForce cards. The difference is, again, particularly apparent in the 4x AA mode, where the 32 MB GeForce 2 GTS becomes so bottlenecked by memory bandwidth that it's performance drops quite measureably. The GeForce 2 Pro, with its extra texture memory and memory bandwidth, holds on a bit better, but still suffers a large performance hit, while the Kyro II hardly flinches.
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1. Introduction 2. The 3rd Dimension, Bringing Worlds to Life 3. Immediate Mode Rendering, The Industry Standard 4. Tile-Based Rendering, A New Approach 5. Rendering Overview 6. ST Microelectronics' Kyro II 7. Hercules 3D Prophet 4500 8. Test Setup & Procedure 9. Performance - Fill-rates & 3DMark 10. Performance - Quake 3 Arena 11. Performance - Mercedes Benz Truck Racing 12. Performance - Unreal Tournament 13. Performance - SPECviewperf 14. CPU Scaling Performance 15. FSAA Performance - Quake 3 Arena 16. FSAA Performance - Unreal Tournament 17. Summary
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