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Hercules 3D Prophet II MX 400 |
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Sep 06, 2001, 09:00am EDT |
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Performance - Quake 3 Arena By: Dan Mepham |
http://media.hardwareanalysis.com/articles/small/10230.gif" alt="Quake 3 Arena" border=0>
At lower resolutions, we're clearly limited by the processor rather than video card, however the MX 400's extra horsepower does manage to pull it a few frames ahead of the Kyro.
http://media.hardwareanalysis.com/articles/small/10231.gif" alt="Quake 3 Arena" border=0>
At 1024x768, we're becoming limited more by the video card than the processor. Here the GeForce based cards do well in 16-bit color, but take heavy penalties in 32-bit as they become limited by memory bandwidth. This is particularly apparent on the MX card. The Kryo II, while lagging in 16-bit, performs wonderfully in 32-bit, hardly dropping a single frame.
http://media.hardwareanalysis.com/articles/small/10232.gif" alt="Quake 3 Arena" border=0>
Here we have the same again, as the MX 400 outperforms the Kyro in 16-bit (marginally), but begins to lag severely in 32-bit color, hindered by the mere 2.8GB/s worth of memory bandwidth.
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1. Introduction 2. The GeForce 2 MX 400 3. Hercules' 3D Prophet II MX 400 4. Test Setup & Procedure 5. Performance - Serious Sam & 3DMark 6. Performance - Quake 3 Arena 7. Performance - Unreal Tournament 8. Performance - MDK2 9. Performance - SPECviewperf 10. Summary
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