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  "GLW_StartOpenGL() - could not load OpenGL subsystem" 
 
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KaNiShK KuMaR Feb 01, 2009, 01:34am EST Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
Hey guys!!

I am not sure about wolfestine but for those having trouble with
Star Wars Jedi Academy can download a free software called GLDirect.

Just install it and play.

When I first installed it I got a very bad graphics and
sound.(With no text)

But after changing some settings of the software which were very
simple, the game ran like a dream.

I dont remember what setting I did, but I think I selected hardware
in the main menu of GLDirect instead of software and clicked ok.

I think the software will work perfectly for :-

Star Wars Jedi Academy 1.0
Soldiers Of Fortune
Quake
And other games based on quake engine.

I think the cause of the error was one of the following :-

(a) Windows XP [SP3]
(b) Windows XP [SP3] or other, recovered from a virus
(c) Some anti-virus reistry problem [ (b) ]
(d) Or other registry problem

I have :-
Intel Pentium 4 Processor
256mb RAM
64mb A very bad Intel Grapics Card

Don't know how, but the grapics & FPS of the game were increased
a bit.

To download GLDirect use the following link :-

http://majorgeeks.com/GLDirect_d381.html or simply search it
on google.

Now read the the following letter from SciTech :-
_________________________________________________________________
Dear User,

The SciTech GLDirect product has been discontinued, and the source
code is in the process of being submitted to the Open Source Mesa
project. There will no longer be any future versions of GLDirect
available from SciTech.

If you would like to continue to use the latest 5.0.2 release on
your computer, please use the following free registration code to
unlock the product:

Name: Free Code
Code: 1C10-0485-A489-E2

Please enter the code exactly as shown above (including case).
_________________________________________________________________

After spending approximately 5 hrs in this I'm really becoming
frustated.

I also downloaded a crack from Gamecopyworld for
Star Wars Jedi Academy 1.0

Try searching gruswjkacd on google for it.

I don't think that the crack would be needed but try it
if the originals doesn't work.

Hope this would help.

Its my first review or comment or watever, on the internet.
And sorry for the bad english (if there is) because I am
from Muzaffarpur,Bihar,India.

Please tell me if this helps you.

You can also email me at:-

alexpuzar@rediffmail.com

OR

kanixhk@Gmail.com

I will keep visiting this thread, so, please tell me if this
helps you.

KaNiShK

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Sam Jordan Jun 06, 2009, 10:39pm EDT Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
Ok, what worked for me to fix this exact problem with Quake III arena:
The problem appears to be the game setting itself to a screen resolution that isn't supported. I didn't change my resolution, so I don't know how this became screwed up in my case.

1. In the game subdirectory, search for the config file, mine was the default named q3config.cfg in the baseq3 subdirectory.
2. You're going to edit this file with Wordpad (notepad will suck) so SAVE A COPY on your desktop. If you don't have wordpad, any decent text editor will do, if it saves in text format.
3. Open the config file with wordpad.
4. Search for the keyword "r_mode" (without the double quotes).
The line in my file was: seta r_mode "9"
5. Remove the line.
6. Search for the keyword "r_customheight " change the value to 480
7. Just below it, change the value for r_customwidth to 640
8. Save the edit.
Start up the game. It should start, but the screen resolution will be at 640x480. You can change it to whatever the game and your monitor/card setup supports.

Good luck!

bharat patel Sep 10, 2009, 06:01am EDT Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
1. Enable full hardware acceleration:
Control Panel > Display > Settings > Advanced > Troubleshoot, move slider to the right (Full)

2. Start > Run > type "dxdiag" and press Enter > Display
make sure DirectDraw and Direct3d are enabled (3 buttons)

3. Go to http://www.nvidia.com/object/winxp-2k_archive.html
Download OLDER drivers.
Riva TNT2 support was removed after version 71.xx. I used version 44.03 (44.03_win2kxp_international.exe) and it worked fine.
Save the 44.03_win2kxp_international.exe (or whatever you downloaded) file somewhere but DO NOT run it, it will bitch your hardware is not supported.

4. Install WinRar http://www.rarlab.com/

5. After installing WinRar, right click on the 44.03_win2kxp_international.exe (file you downloaded) and pick "Extract to 44.03_win2kxp_international\"
This will extract files to a folder without running the Setup right after extraction.

6. Control Panel > Display > Settings > Advanced > Adpater > Properties > Driver > Update Driver > "No, Not this time" > Next > "Install from a list or specific location (Advanced)" > Next > "Don't Search. I will choose driver to install" > Next > Have disk > [Type C: instead of "A:\"] > Browse > [Point it to the folder we extracted the drivers to with WinRar] > nv4_disp.inf

7. Windows will complain it is not a certified driver, pick "Continue". Wait for files to copy.

8. Press all "ok", "close" etc to close a bunch of windows you spawned.

9. Reboot when windows asks.

10. Enjoy your openGL-based game.

Hubert Nierengarten Sep 11, 2009, 06:24pm EDT Reply - Quote - Report Abuse
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Edited: Sep 11, 2009, 06:28pm EDT

 
>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"



Brad Burdick May 13, 2003, 08:46 BST Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
I messed up my RTCW by playing around with the resolution. It was working well, but after I made an adjustment, it gave me the "GLW_StartOpenGL() - could not load OpenGL subsystem" error.

WELL I FIXED THE PROBLEM MENTIONED ABOVE!!!

I simply went into c:\programfiles\returntocastlewolfenstein\main\wolfconfig.cfg
There, I simply MOVED (instead of deleting) the "wolfconfig.cfg" file.

This file was messed up in some way. I then started the game, and I assume it made a brand new "config" file automatically. The game is running just fine.

I have a brand new Gateway with the Nvdia card everybody else is talking about. PLEASE, if this helps ANYBODY, please let me know. I sincerely hope I helped. This #*@(# problem has caused me great stress and has cost me about 3 to 4 hours of my time. I know what a pain it is to not be able to play your game! hehe










Hey , i ve try you re solution with moving, the "wolfconfig.cfg", today 6 years after your post.....:_)...I try it in Windows 7....And it fixed the: "GLW_StartOpenGL() - could not load OpenGL subsystem" error.

You're great, and i hope my post will help to resolve some new problems today in Windows 7.

jerko perko Nov 26, 2009, 03:59pm EST Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
where can i download driver for this problem GLW_StartOpenGL() - could not load OpenGL subsystem

Robert Stewart Dec 23, 2009, 12:21am EST Reply - Quote - Report Abuse
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>>  "GLW_StartOpenGL() - could not load OpenGL subsystem"
Im having trouble loading urban terror on my computer, works fine on my other computers,
Have tried all the possible solutions but still is not working, i am sunning windows xp 512ram and all the latest drivers for my graphics card.
Here is the game startup log for UrbanTerror

ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
8032 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 24, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 4: 800 600 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

stefan colceru Dec 28, 2009, 08:05am EST Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
Aidan Fitzpatrick said:
I've had this problem numerous times with Q3 based games like Wolfenstein and Allied Assault. It sucks.

The first time, it was moving from another card to a Matrox G400 MAX. I'd had a Voodoo in the machine before, and Windows had got its OpenGL settings confused. Reinstalling drivers umpteen times didn't work. In the end, I found there are three possible causes:

1) NetMeeting has got Remote Desktop Sharing activated, preventing the game engine from hitting the high-res. This is unlikely.

2) There's a 3dfx DLL of sorts in the Windows SYSTEM32 folder. It's presence is enough to make Wolfenstein try to load it, and fail. Deleting this was my solution and it worked.

3) Upping the AGP Aperture size in your BIOS to the correct value (or over it, to 256MB) can prevent this, as well.

After checking all those things, the game ran like a dream on my Matrox. However, after upgrading today to a Radeon 9000, both Wolfenstein and Allied Assault are failing once more. You guessed it -- long stream of rubbish followed by:

...calling LoadLibrary( 'C:\WINDOWS\System32\3dfxvgl.dll' ): failed
...shutting down QGL
GLW_StartOpenGL() - could not load OpenGL subsystem

for both of them. I've upped the GFX aperture, uninstalled the old Matrox drivers, and installed the new Radeon ones. Just can't get it to work. I'll try uninstalling and reinstalling drivers.

From what I've read in other forums, this is a very common error with many Q3-based games and any graphics cards. It's all ID's fault.

Good luck!


Mircea Matei Mar 08, 2010, 07:11pm EST Reply - Quote - Report Abuse
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Edited: Mar 08, 2010, 07:17pm EST

 
>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
**********SOLUTION*************
**********SOLUTION*************
**********SOLUTION*************

The solution to "GLW_StartOpenGL() - could not load OpenGL subsystem " Its more simple than you can expect. The error occurs when you are changing your video card ( most times ). This is because of a line in a certain config file: seta r_lastValidRenderer "YOUR_OLD_VIDEO_CARD_NAME" .

SOLUTION:
- All you have to do is DELETE the default config file ( In Quake 3 Arena is called q3config.cfg . This way your game will revert back to its original settings and your new video card will be written in the newly created config file. It's a good thing to delete this config file ( q3config.cfg ) from your Quake 3 Arena folder and from your baseq3 folder as well.
In Wolfenstein, i think the default config file is called: either default.cfg or wolfconfig.cfg
Why its safe to delete it ? Because it will be remade when you enter the game.

Im fixing this error everytime i change my system. :) deleting that config file.
Spread the word ! =D
**********SOLUTION*************
**********SOLUTION*************
**********SOLUTION*************

Ante Kraljević Apr 22, 2010, 03:33pm EDT Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
OK DUDE LISTEN I TRIED TO PLAY THAT GAME TOO AND HAD SAME ERROR!!
THIS IS WHAT YOU NEED TO DO!!
DOWNLOAD SCI TECH'S GLDIRECT!
http://majorgeeks.com/GLDirect_d381.html
that is link....after you download and install it (it is free demo version) you will be able to play, but for few minutes "gl direct free demo mode" letters will cover your screnn and you won't be able to play well...so register it like this: go to gldirect, register tab on top and type in
as Name: Free Code
as Code: 1C10-0485-A489-E2
and hit register button next to name box!
that's it! you will be able to play it without troubles!!

Ante Kraljević Apr 22, 2010, 03:34pm EDT Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"

adam bent Sep 17, 2010, 04:46pm EDT Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
Hi...I had the same problem and after searching many forums could not find a solution to my problem but I solved it myself.
Here it is,I uninstalled the game and used regcure to get rid of any junk left over,then went to the installation location for my RTCW game which for me was c:\games\fps\return to castle wolfenstien (not the default location when installing mind you,and deleted what was left over,infact the whole folder lol,there is a small file still left over when uninstalling that needs to be deleted (found out my problem was that when first launching the game it was ok,then I changed some graphics options,probably opengl options and it would not launch without the error stated,anyway the small file keeps these settings on record for when you next install the game),I then restarted my comp and installed again,done..............

Hope this helps :)

Afrasiab Khattak May 21, 2012, 05:05am EDT Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
Hello...
i wanted to ask you that i have installed the scitech gldirect and my game is working now but when i turn on my game and when i am playing.scitech gldirect demo is written on my screen i cant see the game properly.how can i remove that any solution please tell me please....

bhavik pandya Jun 13, 2012, 02:32pm EDT Reply - Quote - Report Abuse
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>> Re: "GLW_StartOpenGL() - could not load OpenGL subsystem"
Wolf Demo 1.0.1 win-x86 Dec 3 2001
----- FS_Startup -----
Current search path:
C:\PROGRA~1\RETURN~1/main

----------------------
0 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
C:\PROGRA~1\RETURN~1\demomain\pak0.pk3 (2474 files)
C:\PROGRA~1\RETURN~1/demomain

----------------------
2474 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec wolfconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem



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