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  ati 9600xt problems 
 
 Author 
 Date Written 
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9 Mar 10, 2004, 05:37pm EST Reply - Quote - Report Abuse
Send Message - Add to Buddy List Replies: 0 - Views: 82
winxp PRO sp1 , m\b p4s8x ,768 megs ram,sb audigy,latest drivers,bios,updates and no shared irq's
trying to play americas army online.



No Label
4:32 PM 3/10/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6414)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


ok uninstalled the new cats and installed the ones from sapphire played for 2 minutes:(
No Label
4:11 PM 3/10/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6414)

General protection fault!

History: AActor::UpdateRenderData <- fx_exp_mediumfire SFcsar.fx_exp_mediumfire2 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


sigh.
No Label
10:33 PM 3/9/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



almost got 5 minutes out of it:(
No Label
10:27 PM 3/9/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


so i watch american idol with my wife and kids..come down to play and :(
No Label
10:03 PM 3/9/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UModel::FastLineCheck <- ULevel::IsAudibleAt <- UALAudioSubsystem::UpdateAmbientSounds <- HandleAmbience <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


so i go for dinner come back play one round and....
No Label
7:17 PM 3/9/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- fx_exp_bigfire SFcsar.fx_exp_bigfire3 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


first game of the day:( about 10 minutes.
No Label
4:53 PM 3/9/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UModel::BoxLeaves <- SFcsar.Model1 (-270.951965 -484.409363 -314.098724) (987.430542 590.627686 1104.437744) <- AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



was trying to play some quake 3 but that kept crashing as well so came back to this:(
No Label
10:39 PM 3/8/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::EndTouch <- ULevel::MoveActor <- AuxCollisionCylinder891 <- ULevel::MoveActor <- AGP_Character215 <- AAGP_Pawn::physWalking <- AAGP_Pawn::performPhysics <- UObject::ProcessEvent <- (HumanController SFcsar.HumanController0, Function AGP.HumanController.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label
9:03 PM 3/8/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::EndTouch <- ULevel::MoveActor <- AuxCollisionCylinder205 <- ULevel::MoveActor <- AGP_Character48 <- AActor::moveSmooth <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label
8:58 PM 3/8/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AAGP_Pawn::physWalking <- AAGP_Pawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


just joined and it crashed.
No Label
6:28 PM 3/8/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


well thats enogh for one night:(
No Label
12:23 AM 3/8/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



game would not start up:(
No Label
12:18 AM 3/8/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UModel::BoxLeaves <- SFcsar.Model1 (-44.000000 -44.000000 -44.000000) (1370.012695 2414.000000 738.333191) <- AActor::UpdateRenderData <- fx_exp_mediumfire SFcsar.fx_exp_mediumfire1 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop




2nd time tonight.
Analysis Information


Thank you for submitting an error report. The error was likely caused by:

ATI Graphics Driver

ATI Graphics Driver was created by ATI® Technologies, Inc.. Please contact ATI® Technologies, Inc. in order to find out if a solution or an updated version of ATI Graphics Driver is available. For more information, see the ATI® Technologies, Inc. Web site.

http://www.ati.com/online/msoca





No Label
11:58 PM 3/7/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


2 minutes into a game.
No Label
11:41 PM 3/7/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- em_bt_grenexplosion SFcsar.em_bt_grenexplosion3 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



No Label
11:23 PM 3/7/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop



just come from your website....got my direct x games set to 60 refresh rate..still crashes.
No Label
11:16 PM 3/7/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



damn.......only played 2 rounds sence last crash.
No Label
10:17 PM 3/7/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


:(
No Label
9:38 PM 3/7/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UModel::BoxLeaves <- SFcsar.Model1 (-1239.102051 -3778.332031 -127.001251) (17.294830 -2704.802002 1289.297363) <- AActor::UpdateRenderData <- Emitter SFcsar.Emitter4 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


was playing for a bit and it crashed.
No Label
9:22 PM 3/7/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UStaticMesh::LineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


just tryed to turn the settings to normal:(
No Label
11:03 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: FSortedStaticMeshBatchIndexBuffer::GetContents <- FD3DDynamicIndexBuffer::AddIndices <- FD3DRenderInterface::SetDynamicIndexBuffer <- FStaticMeshBatchList::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label
10:31 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


1st round of the first game:(
No Label
10:28 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UModel::BoxLeaves <- SFcsar.Model1 (-271.327332 -477.381042 -309.646515) (977.446411 580.711670 1116.639893) <- AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


;(
No Label
8:28 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


stoped playing for 30 minutes ..just joined a game and it crashed.
No Label
8:20 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- fx_exp_bigfire SFcsar.fx_exp_bigfire2 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label
7:51 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


well got a little more time out of it.
No Label
7:31 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


damn 1 round.
No Label
6:39 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


just started the game ..maybe 20 seconds
No Label
6:28 PM 3/5/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- fx_exp_bigfire SFcsar.fx_exp_bigfire3 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


damn back bigtime again:(
No Label
10:25 PM 3/4/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


wonder why its starting again?
No Label
10:23 PM 3/4/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



No Label
10:06 PM 3/4/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- em_bt_PG7Bexplosion SFcsar.em_bt_PG7Bexplosion0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



so whats different?
No Label
9:48 PM 3/4/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::execDrawTextClipped <- (AGP_HUD SFcsar.AGP_HUD2 @ Function AGP.AGP_HUD.DisplayMessages : 0366) <- UObject::ProcessEvent <- (AGP_HUD SFcsar.AGP_HUD2, Function AGP.AGP_HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



No Label
9:43 PM 3/4/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- fx_exp_bigfire SFcsar.fx_exp_bigfire3 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



No Label
9:37 PM 3/4/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label
8:18 PM 3/4/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: FBspDrawList::AddNode <- ProcessNode <- ProcessNode <- ProcessNode <- ProcessNode <- ProcessNode <- ProcessNode <- ProcessNode <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


ok thought i had the problem licked..lowered the refresh rate to 70 and not a game crash..untill now.
No Label
7:14 PM 3/4/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter4 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


well that time i played for almost 45 minutes.
No Label
7:53 PM 3/3/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- fx_exp_bigfire SFcsar.fx_exp_bigfire3 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


1st round...just started a game since the last crash.
No Label
7:09 PM 3/3/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UModel::BoxLeaves <- SFcsar.Model1 (-1238.146973 -3763.580811 -123.163116) (12.574738 -2723.525635 1289.245605) <- AActor::UpdateRenderData <- Emitter SFcsar.Emitter4 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label
6:47 PM 3/3/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: CheckWithTerrain <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AAGP_Pawn::FindFloorMaterial <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


fresh install of dx 9.0b rebooted and just started the game.
No Label
6:31 PM 3/3/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



No Label
6:20 PM 3/3/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: FD3DRenderInterface::SetDynamicIndexBuffer <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


just connected to a game and it crashed in menu with game running in background
No Label
6:09 PM 3/3/2004

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- fx_exp_bigfire SFcsar.fx_exp_bigfire2 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


damn thought i was makeing some progress...10seconds and it crashed:(
No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UModel::BoxLeaves <- SFcsar.Model1 (-208.000000 -2126.000000 -264.225830) (1232.000000 -686.000000 1723.084106) <- AActor::UpdateRenderData <- fx_exp_bigfire SFcsar.fx_exp_bigfire3 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


well this time i got 25 minutes out of it
No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

ok this time i moved my sound card down one and i played almost 20 minutes before it crashed!! woot woot!!
No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: StructMemberDestroyValue <- UObject::execStructMember <- (HumanController SFcsar.HumanController0 @ Function Engine.PlayerController.GameEnded.PlayerMove : 0037) <- UObject::ProcessEvent <- (HumanController SFcsar.HumanController0, Function AGP.HumanController.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UObject::ProcessEvent <- (AGP_HUD rifle_range.AGP_HUD1, Function AGP.AGP_HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


ok this time it was a new installer of aao a 650 meg download,i deleted the old folder and rebooted,,did the new install from the new installer....2minutes...and...
No Label
3/2/2004
06:46:53 PM
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- fx_exp_bigfire SFcsar.fx_exp_bigfire3 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



10 seconds into a game that time
No Label
10:10:20 PM
3/1/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UGUIVertList::Draw <- GUIMultiComponent::Draw <- UGUPanel::Draw <- GUIMultiComponent::Draw <- GUIMultiComponent::Draw <- UGUPanel::Draw <- GUITabControl::Draw <- GUIMultiComponent::Draw <- GUIPage::Draw <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

i was searching for nfo on the web after last crash started the game again and 2 minutes in it crashed
No Label

3/1/2004
10:01:54 PM
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- AGP_Character28 <- AActor::moveSmooth <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


tired of this s**t....just started the game 5 minutes into the game and it crashes.
No Label
3/1/2004
09:40:37 PM
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


didn't take long!
No Label
2/29/04
01:03:29 AM
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AAGP_Pawn::physWalking <- AAGP_Pawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

No Label
12:52:54 AM
2/29/2004
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: FD3DRenderInterface::SetDynamicIndexBuffer <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ah new day a new install but the same bs:
i have already today had 10 other errors in this game.including sound error.

this is the latest...won't even let the game start...and i reinstalled it.
No Label
06:02:41 PM
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2535 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: CheckTag <- ULinkerLoad::ULinkerLoad <- UGameEngine::Init <- InitEngine

now game won't even start.
03:04:54 PM
No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: FBspDrawList::AddNode <- ProcessNode <- ProcessNode <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


now game won't even start.

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


after a clean install off drivers again next day aao still crashing.
No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

after a clean install off drivers.

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop



everything below happened within apx. 30 minutes of trying to play americas army online in the lowest detail setting with all options OFF @ 800x600
No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UModel::LineCheck <- CheckWithLevel <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- LightVisibility <- GetRelevantLights <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- em_bt_PG7Bexplosion SFcsar.em_bt_PG7Bexplosion1 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: AActor::UpdateRenderData <- Emitter SFcsar.Emitter0 <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2536 MHz with 767MB RAM
Video: RADEON 9600 SERIES (6422)

General protection fault!

History: UStaticMesh::LineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop



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