The notion that really good tweakers or hardcore hardware type are all early adopters of the newest tech is a common misnomer. Some of us simply wait for second or third generation tech of a certain platform to arrive so it will further mature. You see somewhat non-revised K8 tech right now. Some of us are just waiting for better tech and knew all along that what we had would run the latest games ok. Maybe not the best frames but certainly playable.
Remember that Quake 3 anybody?
Amazing, stunning, demanding graphics. It's still used widely as a benchmark, and look at it!
Great graphics that still stand up, 5 years later, and it's all thanks to skilled programmers.
I've been saying this for a long time - end the hardware war, start the programming war! Instead of bruteforcing through every engine we throw at a system, make a more efficient game engine!
Linux would be optimal, please?
I agree with the comment on futuremark and 3d 05, i dont have a powerful rig compared to todays standard, i thought i would do alright on the benchmark and did somewhat. That part where the dragon jumps over the ship does have great graphics, and i got maybe around 20-25 fps, but all the tests ran around the same fps compared to 3dmark 03 i got around 70-80 fps. Doom3 ran slower on my rig on medium settings 1024x768 res than half life 2 at max settings 1024x768 res, Some things just never change.
Just for testing i tried game on my friends comp which specs are bout:
AMD Athlon XP 2000+
GeForce4 MX440 64Mb
Game worked fast and smooth with all settings on high, trilinear, and 1024x768 res. This is definetly game with the best optimized engine i ever played.