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  WARNING: Medal of Honor requires a video card with multitexturing capability 
 
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ogie milankovic Jan 03, 2003, 01:35am EST Reply - Quote - Report Abuse
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Hi!
I have problems with medal of honor game. When I am trying to play the game, it keep saying this:WARNING: Medal of Honor requires a video card with multitexturing capability and there is a whole thing

--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Dec 12 2001
----- FS_Startup -----
Current search path:
C:\PROGRA~1\EAGAME~1\MOHAAN~1\main\Pak5.pk3 (6 files)
C:\PROGRA~1\EAGAME~1\MOHAAN~1\main\Pak4.pk3 (284 files)
C:\PROGRA~1\EAGAME~1\MOHAAN~1\main\Pak3.pk3 (397 files)
C:\PROGRA~1\EAGAME~1\MOHAAN~1\main\Pak2.pk3 (490 files)
C:\PROGRA~1\EAGAME~1\MOHAAN~1\main\Pak1.pk3 (199 files)
C:\PROGRA~1\EAGAME~1\MOHAAN~1\main\Pak0.pk3 (1546 files)
C:\PROGRA~1\EAGAME~1\MOHAAN~1/main

----------------------
2922 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Disallowing DirectInput on NT 4.0
Skipping check for DirectInput
------- Input Initialization Complete ------- 3
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...9 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 8, 24, 0 )
...9 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_ARB_texture_compression not found
...GL_EXT_texture_env_add not found
...WGL_EXT_swap_control not found
...GL_ARB_multitexture not found
...GL_EXT_texture_env_combine not found
...GL_EXT_compiled_vertex_array not found
...WGL_3DFX_gamma_control not found

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect Intel(r) 82810E Graphics Controller
GL_VERSION: 1.2 Mesa 3.1
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_logic_op
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_MESA_window_pos
GL_EXTENSIONS: GL_MESA_resize_buffers
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: 3DFX_set_global_palette
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 13394953 clocks
glDrawPixels w/ RGB: 11914773 clocks
glTexSubImage2D w/ BGR: 19861452 clocks
glTexSubImage2D w/ RGB: 5828459 clocks
DrawBackground: using glTexSubImage2D with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
Failed to load ff dll
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: dejan-jg362rmgp
IP: 24.150.127.139
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 561 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 4193 ms
--- Common Initialization Complete --- 5548 ms
Working directory: C:\PROGRA~1\EAGAME~1\MOHAAN~1
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
-------- CL_Vid_Restart_f --------
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
----- R_Init -----
Cmd_AddCommand: r_infostaticmodels already defined
Cmd_AddCommand: r_infoworldtris already defined
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...9 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 24, 0 )
...9 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_ARB_texture_compression not found
...GL_EXT_texture_env_add not found
...WGL_EXT_swap_control not found
...GL_ARB_multitexture not found
...GL_EXT_texture_env_combine not found
...GL_EXT_compiled_vertex_array not found
...WGL_3DFX_gamma_control not found

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect Intel(r) 82810E Graphics Controller
GL_VERSION: 1.2 Mesa 3.1
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_logic_op
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_MESA_window_pos
GL_EXTENSIONS: GL_MESA_resize_buffers
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: 3DFX_set_global_palette
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 16336801 clocks
glDrawPixels w/ RGB: 12837565 clocks
glTexSubImage2D w/ BGR: 6580353 clocks
glTexSubImage2D w/ RGB: 5935969 clocks
DrawBackground: using glTexSubImage2D with RGB data
-------------------------------
Setting up Shaders
----- finished CL_Vid_Restart_f ----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/mohdm6
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_bipod_nonstatic.tik
------ Server Initialization Complete ------ 3.95 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------


-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 2.891000 seconds.
-------------UBERSOUND DONE---------------



-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 1.158000 seconds.
-------------UBERDIALOG DONE---------------

----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
WARNING: Medal of Honor requires a video card with multitexturing capability

And if you please could tell me where can i download this for windows XP professional or what is it,

Thank you very much


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jake Jan 05, 2003, 10:50am EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
i'm not sure if the "Intel(r) 82810E Graphics Controller" does have multitexturing or not, but if it does you want to update your drivers. if it doesnt then you need a new gfx adapter. A geforce 2 will run medal of honour a decent frame rate.

happy gaming dude.

Error 34:
There was no error
Edward Bailey Jan 10, 2003, 03:16pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
Im sure it has multitexturing..
You should see if there are updated drivers.

Matt Collis Feb 26, 2003, 07:50pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
Hey thanks alot for the tip of trying the GLDirect and then a crack for it. The game actually starts up and runs, but the only problem is it runs EXTRAORDINARYLLY SLOW! I mean it does maybe one frame per second! Any idea as to how I might speed this up?

Caveman017 Feb 26, 2003, 08:01pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
new video card

Sincerely,
Brandon G.

~~I'd like to think about myself as a very advanced computer technician but it wont happen till i get a job:)
Adrian van der Made Feb 26, 2003, 09:12pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
Can't be that. I have the same problem with my GF 4 (MX 440, 64 MB DDR) on my XP 1800 system (512 MB DDR RAM).

The game just runs very, very slow. I haven't really looked into it just yet as I haven't had the urge to play MOH anymore lately. I'll have a look at it now though... just out of curiousity...

Matt Collis Feb 26, 2003, 09:51pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
please do, I've spent a week trying to get this to run on my pc, and I'm so close I would hate to go and buy a new card when there might be something else I could of done that would of worked just as well.

Thanks in advance by the way.

Matt Collis Feb 26, 2003, 09:56pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
Oh and by the way, if it helps (Probably wont but it's worth a try) my video card is a: RAGE LT PRO AGP 2X (English)

Its manufacturer is: ATI Tech - Enhanced

it's version is: 220



Thats all I can really say right now, I have loads of disk space so it isnt a memory problem... Eh, oh well, thanks in advance for any help you might be able to relay!

-Matt

Baldur Magnússon Mar 09, 2003, 07:01am EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
I have an always-on multitexturing card (3D blaster savage4) and the newest drivers but mohaa still says that i need multitexturing. I also tried the Sci-Tech thing, but then the game runs so SLOW and now im really running out of options, any
ideas?

Jyo J Apr 20, 2003, 04:00pm EDT Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
here is my error

-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.353000 seconds.
-------------UBERSOUND DONE---------------



-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 3.810000 seconds.
-------------UBERDIALOG DONE---------------

Corrupt JPEG data: 18 extraneous bytes before marker 0xe2
----- CL_Shutdown -----


i know it's not about my graphic card cu i finished the game 2 weeks ago and i reinstalled it and there it goes after the gate mission shut down and problem appears

jake Apr 20, 2003, 05:56pm EDT Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
Regarding the slowness people have reported, i had the same problem in the orginal quake. This was because i was using the defaut opengl driver provided by microsoft and it didnt support the functions of my fancy gfx card. The actual opengl driver on your system is opengl32.dll and a few other files, it isnt actually directly linked with your gfx card drivers (but they are included with the drivers because manufactuers provide optimised versions). Programs like GL direct will replace your opengl drivers sometimes giving files that are not optimised for your hardware, get rid of this software and install your drivers properly.

Error 34:
There was no error
a b Jan 07, 2004, 06:33pm EST Reply - Quote - Report Abuse
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>> Re: Why wont my video card run properly?
I have a G Force 4 mx 440 128mb and it doesnt run medal of honour. i get to the ea games logo and it takes about 5 mins or more to get to the menu screen even skipping the intro. I have no idea what the problem is and ive had it working before but not now for some reason. If anyone knows anything that can help please let me know.
thanks

ken sher Jan 07, 2004, 11:57pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
That happened to me. i uninstalled it then had problems re installing the game. when i did it was soooooo slooowwww. its a windows xp problem it wont let you uninstall the game properly. go to ea.com to get the directions for the fix

a b Jan 09, 2004, 12:03am EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
How did you fix it? I need to know because this is really annoying me. If anyone knows of anything to fix it then let me know asap.

Mathieu Gendreau Feb 01, 2004, 05:16pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
Help me please i just bought moh deluxe edition
first problem i encountered was RPC card error i fixed it with mcrepair.EXE
second problem i encountered is multitexturing

i have a Intel(R) 810E Graphics Chipset

i don't and i can't buy i new video card

please help me is there something to download , a driver ?, a file ?, a dll ? something else maybe ? and where ?!!!

PLEASE HELP ME
thanx.

-A sad man who can't play a game that he bought 75$ and that can't give it back...

grant fanning Feb 01, 2004, 05:20pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
you NEED a video card

sorrry. theres nothing you can do. these games require a real video card these days. not some integrated intel garbage.

do some research next time you buy a computer

Mathieu Gendreau Feb 01, 2004, 05:24pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
Im sure there a way ... there should be an update or somthing...

Mathieu Gendreau Feb 01, 2004, 05:29pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
no wonder if the game run VERY VERY SLOW ii just wanna play it once there should be a f**kin option i could put on offf so the game doesnt need da f**kin multyshit of texturing thing !!! damnit intel is idiot Dell suck people who make computeur r GAY

Shadow_Ops_Airman1 Feb 01, 2004, 05:50pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
NO SNOT, thats to original poster, U should read the Recommended Requirements of the game before buying it.

AMD Athlon XP-M 2500+ (133x14= 1867MHz) (209x11= 2299MHz)
DFI LP NF2 Ultra-B (Hellfire 3EG Rev2)
Antec SX800, Neo HE 500, 4 Antec 8CM Fans
Thermalright SI-97 1 Antec Tricool 12CM Fan
CL SB XFi Xtreme Music
2x Barracuda HDs (250/400)
2x Samsung Write
Shadow_Ops_Airman1 Feb 01, 2004, 05:51pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
it isnt them, its u who bought their product, so its ur fault not theirs.

AMD Athlon XP-M 2500+ (133x14= 1867MHz) (209x11= 2299MHz)
DFI LP NF2 Ultra-B (Hellfire 3EG Rev2)
Antec SX800, Neo HE 500, 4 Antec 8CM Fans
Thermalright SI-97 1 Antec Tricool 12CM Fan
CL SB XFi Xtreme Music
2x Barracuda HDs (250/400)
2x Samsung Write
Mathieu Gendreau Feb 01, 2004, 06:24pm EST Reply - Quote - Report Abuse
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>> Re: WARNING: Medal of Honor requires a video card with multitexturing capability
IT WORK IT WORK I DOWNLOADED THE LATEST INTEL DRIVER AND IT WORK ITS THE BEST GAME EVER OMG IM SO HAPPY


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