Is this a game you're making or one that you're playing?
The way to slow down / speed up anything in Flash is to adjust the number of frames-per-second that the SWF executes in. Thing is, though, Flash has gotten _alot_ more complicated, and they're doing more and more "frame-less" Flash, involving objects imported / exported through mathmatical arrays. The Flash game is probably no exeception. If you wanted to adjust the speed of a particular animation instance in the Flash file, you'd locate that particular animation SWF, and adjust its FPS. But if you wanted to adjust the overall speed? Much more difficult.
Want to speed up commerce in the USA? Privatize the US Post Office, and turn it into a free-enterpise company that has to actually compete on the open market, instead of hide behind the government's skirt.
CPUKILLER is a software title designed to allow utilization of old software and games on faster computer. It can help with old software (like clipper or old pascal applications) that crashes with errors like 'runtime error' , 'overflow error',... You can also slow down old games or modern software that runs too fast. You can configure CPUKILLER to launch automatically your old programs and to autoclose when they terminates. Now with full command line support and a tuning feature that adjust the power of slowdown alghoritm to your processor speed.
That CPU Kill is not bad but can be a pain, it either overkills or underkills what you want the game speed to be. And as you get further in any or most game the actual game complex's making the CPU % to high which freezes the game. Any other ideas, that CPU Kills not bad though but anyone got any other tips please, Thank you
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