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  List of 64-Bit Games! 
 
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SuPeR Xp Oct 01, 2006, 02:33pm EDT Report Abuse
>> Re: List of 64-Bit Games!

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SuPeR Xp Oct 01, 2006, 02:43pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Can you see a differents in 32-Bit vs. 64-Bit?

http://www.atari.com/shadowops/us/amd.html

There is a difference, and both are maxed out eye candy.

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
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Sean Costello Oct 01, 2006, 02:46pm EDT Report Abuse
>> Re: List of 64-Bit Games!
theres a major difference, man i wanna upgrade to x64 now D:

______
Story of My Life- http://www.youtube.com/watch?v=c764JWVt5Fw
SuPeR Xp Oct 01, 2006, 02:55pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Yes, I am already there, just looking around to see where I can buy that 64-bit game?

http://www.atari.com/us/store/?game=SORM&referer=ppage&platform=PC

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
Sean Costello Oct 01, 2006, 03:16pm EDT Report Abuse
>> Re: List of 64-Bit Games!
hahahahahaha thats funny stuff no vendors :P

______
Story of My Life- http://www.youtube.com/watch?v=c764JWVt5Fw
SuPeR Xp Oct 01, 2006, 03:18pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Ya, that is what I said LOL,

What the?

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
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Beavis Khan Oct 01, 2006, 03:32pm EDT Report Abuse
>> Re: List of 64-Bit Games!
There is a difference, and both are maxed out eye candy.


Again, the difference has nothing to do with 64-bit processing. AMD is paying companies to include this crap and pretend that it needs a 64-bit processor. The fact of the matter is they had to do extra work to make these "enhancements" 64-bit only - it would have been less work to implement for both 32- and 64-bit. This is certainly nothing that couldn't be done with 32-bit processor, OS, and game. See GT90's posts in this thread for what 64-bit is really good for.

____
"For every complex problem, there is a solution that is simple, neat, and wrong."

- H.L. Mencken
FordGT90Concept Oct 01, 2006, 03:32pm EDT Report Abuse
>> Re: List of 64-Bit Games!
I'm beginning to feel like I'm repeating myself...

Meats of Evil Oct 01, 2006, 01:20 PM
Hmm I believe 64-bit gives more detail to the game and uses full dual core power? Anyway, I like Super Xp's idea, it's time that all games should come on DVD's. I mean come on if someone doesn't have a dvd drive on his computer these days, they probably won't have a Pc powerfull enough to run the game.

Multi-core CPUs have nothing to do with 64-bit executions.

Most new games are available on both CD and DVD (e.g. The Sims 2) or DVD (e.g. Splinter Cell: Chaos Theory). More and more are lacking the CD option. It's completely up to the publisher on the route for distribution they take which is likely based on the target audience and what that audience is likely to have in regards to ROMs.

Super XP Oct 01, 2006, 02:28 PM
It has been 3 years now, how much 64-Bit game have we seen so far? An old interview, but a good one at that. After reading it, 64-bit gaming is really possible, and will make a differents in graphics & speed because, your 64-bit CPU will be able to address a lot more memory/info at a given time.

Tim Sweeney 64-bit Interview
April 22, 2003
http://www.firingsquad.com/features/sweeney_interview/default.asp

Read under the very first response:
FiringSquad: Can you describe the process involved in migrating to AMD's 64-bit architecture? Has the transition been a difficult one?

Since our code is pure C++ and already ran on 32-bit Windows and Linux, the only work required was to make the code 64-bit safe. No Hammer-specific work was necessary to get the port up and running; what we did for Hammer is the same thing that would be needed to run on 64-bit PowerPC or 64-bit Itanium.

In the case of the Unreal codebase, about 99.9% of the code was already 64-bit safe and didn't need touching. Of course, with a million-line codebase, the remaining 0.1% left a hundred or so places in the code that needed updating because of assumptions we made years ago before we'd thought about 64-bit. It was a relatively straightforward process, and took Ryan Gordon about 10 days of hard work.

All they did was make the necessary changes to allow it to compile in 64-bit (aka 64-bit safe). He didn't hint to any specific optimizations because there aren't any to be made (back to the whole large integers and precise floats). The only advantages 64-bit offers in the foreseeable future for software are those granted to the operating system and passed on to the software (e.g. one read/write for memory and hard drive accesses instead of two) however, there's still very few reasons not to get it in a brand new computer.

Super XP Oct 01, 2006, 02:43 PM
Can you see a differents in 32-Bit vs. 64-Bit?

http://www.atari.com/shadowops/us/amd.html

There is a difference, and both are maxed out eye candy.

Row 1: The player position isn't the same making the AMD one appear better (the tree is in the way). There also is no fog/haze in the second picture (removed purposefully perhaps). Otherwise, they are the same.
Row 2: Again, not taken in the same place (look at the rock shape in the second picture in the lower right corner). In addition to that, the light source is directly in front of the player instead of being below the horizon.
Row 3: It's hard to pinpoint the light source on this one but it clearly doesn't match in both (the left wall in the distance isn't illuminated on the first one like it is on the first).
Row 4: This one looks like it was rendered on two separate versions of RAD. One uses a lens glow effect, the other uses light rays. Judging from the other pictures, it's a real possibility that the light isn't in the same place causing the difference.

If they use a static map with a fixed player location and facing, you'll see it's no different at all. I might be able to do that on FarCry and FarCry 64 but I'm tied up for a while yet.

________________________
If I remember what I forgot, I have not forgotten it.
SuPeR Xp Oct 01, 2006, 04:03pm EDT Report Abuse
>> Re: List of 64-Bit Games!
In other words, Atari, AMD & other companies are not telling the truth? I find that hard to believe?

I am not douting you GT90, but 64-Bit is better then 32-Bit by far. The same as 32-Bit is better then 16-Bit & so on.

I've read a review from the developers of DOOM 3 just B4 it was released to the public years ago, and the engineer responsible for this amazing title was asked a question: If they are going to release a 64-bit version, and the engineer said that the Binaried or something were just not compatable, for a 64-bit patch as a quick fix.

So, there only solution was to design it based on pure 64-Bit. But the problem was do you satisfy 99$ of the 32-Bit market? or 1% of the 64-Bit market?

He also said that if they did design a full 64-Bit version of DOOM 3, they would have has so much more to play with, and that they would have not been limited in innovation as they were with the current 32-Bit version.

I wish I can find that interview, so that you guys can read.

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
FordGT90Concept Oct 01, 2006, 04:16pm EDT Report Abuse
>> Re: List of 64-Bit Games!
>> the engineer said that the Binaried or something were just not compatable

"Binaries" in software development primarily means compiled executables (EXE) and library files (DLL). 32-bit EXEs and DLLs run as 32-bit processes on 64-bit operating systems. He is saying basically the same thing that the executables and libraries were not 64-bit safe and needed some minor adjustments to make them compile. Sure, you can use doubles and quads instead of longs and floats which would, simply put, suck on a 32-bit processor but there's no reason to at this point.

The main reason for switching from 16-bit to 32-bit was because of large volume hard drives and memory demands (16-bit only supports 64 KiB without require workarounds).

________________________
If I remember what I forgot, I have not forgotten it.
nope Oct 01, 2006, 05:33pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Still more games than you can play on a Mac. :cool:

nope Oct 01, 2006, 05:33pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Still more games than you can play on a Mac. :cool:

SuPeR Xp Oct 01, 2006, 07:00pm EDT Report Abuse
>> Re: List of 64-Bit Games!
I agree.

Well, we will see what happens with new 64-Bit games as they are released.

-------------------------------------------------
Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
SuPeR Xp Oct 01, 2006, 08:36pm EDT Report Abuse
>> Re: List of 64-Bit Games!
O.K. I downloaded & played Dreadnought 64-Bit.

The game is actually not bad at all. The game plays quite similar to F.E.A.R, but for some reason it only supports SM 2.0.

I wonder if they will ever release this game with SM 3.0, because the game play & graphics are quite good & addictive.

The 64-Bit version with the enhancements does look a lot better then the 32-Bit version. Try out this game, and when you finish the DEMO version, there is a little surprise in the END ;)

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
Chris M Oct 02, 2006, 06:57am EDT Report Abuse
>> Re: List of 64-Bit Games!
Thank you GT90 and Big Beavis for clearing up all the myths about 64-bit. I thought I was going to break my keyboard reading all the rubbish about how 64-bit is better for graphics, etc.

--
It is said that when it comes to life, those who feel see it as a tragedy. Those who think see it as a comedy.
SuPeR Xp Oct 02, 2006, 07:12am EDT Report Abuse
>> Re: List of 64-Bit Games!
I still believe that 64-Bit's can make a game perform & look much better then 32-Bit. It all has to do with the memory IMO.

But until they are fully released, We will now know 100%. But I am living proof that FarCry 64 does run better & looks better ;)

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
Beavis Khan Oct 02, 2006, 08:12am EDT Report Abuse
>> Re: List of 64-Bit Games!
But I am living proof that FarCry 64 does run better & looks better


Sigh. And it has NOTHING to do with 64-bit processors or code. NOTHING AT ALL.

____
"For every complex problem, there is a solution that is simple, neat, and wrong."

- H.L. Mencken
SuPeR Xp Oct 02, 2006, 08:44am EDT Report Abuse
>> Re: List of 64-Bit Games!
You guys are not listening LOL, I am not joking when I tell you that Far Cry 64-bit really plays differently & looks better, sharper etc. Maybe it has nothing to do with 64-Bit, but it really does look amazing over the 32-Bit version.

QUOTE:
Your binoculars and scoped-equipped weapons allow Jack to see even further around the island thanks to an improved draw distance in 64-bit, which provides increase detail in to your playing experience and environment.

LINK:
http://www.hardocp.com/article.html?art=NzY3

They do quote though, that all these enhancements really can be done without 64-Bitness. ?!?! But IMO, I think 32-Bit has been exhausted. DOOM 3 could have been done a lot better, but the engineer was limited due to 32-Bit's :cool:

LINK:
http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2411

A Good REVIEW :cool:
64-bit port or 64-bit design?
http://www.firingsquad.com/hardware/far_cry_64-bit/

QUOTE:
Now with that being said, in some cases the greater registers provided by 64-bit can net performance gains as memory accesses are reduced, in addition as Cevat mentioned CryTek has also added some unique content to 64-bit Far Cry.

QUOTE:
Far Cry 64-Bit Additions/ Enhancements:
All Levels:
Improved terrain textures
Increased view distance
Offset bump mapping added for rock and stone objects
More insects and birds

On the Pier Level:
New beach road with additional vehicle
Barrel storage camp
Opened more space to explore

Pier and Boat:
New terrain textures with shader (next-gen technology)

Two New 64-bit only Multiplayer levels:
Stronghold
Gorge

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
Beavis Khan Oct 02, 2006, 09:03am EDT Report Abuse
>> Re: List of 64-Bit Games!
No Super XP, YOU are the one who is not listening. No one has disputed that Far Cry 64-bit has visual enhancements that the 32-bit version does not have. On the other hand, you seem to be the only one left who is claiming that any of this bullshit has anything to do with it being 64-bit. The truth is: It. Does. Not. Please, just stop already.

____
"For every complex problem, there is a solution that is simple, neat, and wrong."

- H.L. Mencken
Michael C Oct 02, 2006, 09:24am EDT Report Abuse
>> Re: List of 64-Bit Games!
In looking at the Farcry 64 bit version I see an improvement slightly, but nothing too dramatic. I'm just waiting for Crysis :P BTW is Vista 64 bit or 128 bit?


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