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  List of 64-Bit Games! 
 
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SuPeR Xp Oct 03, 2006, 08:49am EDT Report Abuse
>> Re: List of 64-Bit Games!

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
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Dublin_Gunner Oct 03, 2006, 09:40am EDT Report Abuse
>> Re: List of 64-Bit Games!
technically, certain functions can be coded in less lines on 64-bit compiler than 32-bit, making it around 20% faster (so I read somewhere)

But as for the memory argument, considering 32bit systems & OS's can address 4gb of data, makes that a completely redundant point.

Lancool PC K62
Phenom II x3 @ 3.5Ghz
4GB DDR2-800
ASUS GTX570 DirectCU II
SuPeR Xp Oct 03, 2006, 09:52am EDT Report Abuse
>> Re: List of 64-Bit Games!
The more memory the better ;)

-------------------------------------------------
Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
Dublin_Gunner Oct 03, 2006, 10:14am EDT Report Abuse
>> Re: List of 64-Bit Games!
not necessarily. After about the 4gb mark, memory access can become quite slow, as the amount of memory searched compromises its speed, slowing the whole thing down.

It also can lead to a lot of memory errors, hence the reason servers with large amounts of ram use ECC ram, or FB dimms

Lancool PC K62
Phenom II x3 @ 3.5Ghz
4GB DDR2-800
ASUS GTX570 DirectCU II
Dublin_Gunner Oct 03, 2006, 10:30am EDT Report Abuse
>> Re: List of 64-Bit Games!
Just as an FYI


This was probably the best article I ever read reviewing and comparing AMD 64 to 32-bit

I read this before I ever even owned an A64, about 2 years ago.

Also gives some points towards cache sizes & hits/misses that I usually preach lol

http://www.cpuid.com/reviews/K8/index.php

Lancool PC K62
Phenom II x3 @ 3.5Ghz
4GB DDR2-800
ASUS GTX570 DirectCU II
FordGT90Concept Oct 03, 2006, 12:16pm EDT Report Abuse
>> Re: List of 64-Bit Games!

________________________
If I remember what I forgot, I have not forgotten it.
SuPeR Xp Oct 03, 2006, 12:49pm EDT Report Abuse
>> Re: List of 64-Bit Games!
"Games still have no use for 64-bit data types. They're overkill and overkill means performance hog."

Now, this is where we differ, and I was kind of waiting for you to comment on this. Games "DO" have much use for 64-bit data types right now.

It looks to me that 32-Bit hit a wall, and every game coming out is just all the same typical FPS/RPG etc.

The only game which I find really amazingly intelligent is BIO SHOCK :cool: which will be 100% Vista x86 & x64 compatible.

LINK:
http://media.pc.ign.com/media/707/707640/vids_1.html
http://www.xgpgaming.com/news/news.php?id=3994

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
FordGT90Concept Oct 03, 2006, 01:04pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Super XP Oct 03, 2006, 12:49 PM
Now, this is where we differ, and I was kind of waiting for you to comment on this. Games "DO" have much use for 64-bit data types right now.

Did you not read my paragraph detailing how quads could be put to good use? Do you not realize that video cards, to do what I said, would have to be at least two times as powerful as they are today to have equal frame rates?

Super XP Oct 03, 2006, 12:49 PM
It looks to me that 32-Bit hit a wall, and every game coming out is just all the same typical FPS/RPG etc.

I'm guessing that's because you have little knowledge about binary, the various lengths it comes in, and the advantages/disadvantages of each. The less binary it takes to perform a function, the faster it is. Using long variables results in a degradation of performance unless they are necessary. Which, the only frequent use they have right now is in accessing offsets on large volume hard drives (4 GiB and up).

The FPS/TPS/RPG/RTS/TB genres aren't going to change because of 64-bit unless it opens a door that previously was locked (very unlikely).

________________________
If I remember what I forgot, I have not forgotten it.
SuPeR Xp Oct 03, 2006, 01:15pm EDT Report Abuse
>> Re: List of 64-Bit Games!

-------------------------------------------------
Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
FordGT90Concept Oct 03, 2006, 01:49pm EDT Report Abuse
>> Re: List of 64-Bit Games!
I'm not going to explain how to parse two 32-bit integers together to create the equivalent of a 64-bit integer. We already do it with hard drives. The difference is that having greater than 4 GiB memory halves memory performance. To fix that, yes, it's best to move to 64-bit environments where necessary (that's what Itanium was for because servers do require > 4 GiB of memory) but, that still doesn't mean that software is ready to make the move.

As I said before and keep saying, give it 5 years. The transition to 64-bit will be much slower than the transition to 32-bit.

________________________
If I remember what I forgot, I have not forgotten it.
SuPeR Xp Oct 03, 2006, 01:54pm EDT Report Abuse
>> Re: List of 64-Bit Games!
"As I said before and keep saying, give it 5 years. The transition to 64-bit will be much slower than the transition to 32-bit."

O.K. I agree, though it may take longer then 5 years or it could take a lot shorter time then 5 years. Let's just hope it is the later part.

Also, you may want to look at this & my stance on 64-bitness & innovation :P
http://www.hardwareanalysis.com/content/topic/62300/?l=1

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
SuPeR Xp Oct 04, 2006, 07:42pm EDT Report Abuse
>> Re: List of 64-Bit Games!
O.K. I played the DEMO version of "Chronicles of Riddick: Escape from Butcher Bay x64"

All I have to say is "AMAZING" not because it is x64, but because the game play is just phenomenal.

Just take Half-Life 2, DOOM 3 & FarCry & stick them all together, that is how it plays. And the graphics are top notch. I give the demo version a 90% out of 100%.

Half-Life 2 & FarCry got a 95%. DOOM 3 is amazing, but I still believe was & still is missing something, so I give that a 90% also ;)

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
Oct 04, 2006, 07:49pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Riddick is a fun game... I'm stuck where I'm at though. :(

SuPeR Xp Oct 04, 2006, 10:03pm EDT Report Abuse
>> Re: List of 64-Bit Games!

-------------------------------------------------
Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
Beavis Khan Oct 04, 2006, 10:16pm EDT Report Abuse
>> Re: List of 64-Bit Games!

____
"For every complex problem, there is a solution that is simple, neat, and wrong."

- H.L. Mencken
FordGT90Concept Oct 04, 2006, 10:37pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Compiling 64-bit binaries gains nothing but more memory to access directly by the application. If you really want to put 64-bit to good use, you have to rewrite the entire application using 64-bit stacks and data types. As I stated before, this takes at least twice as fast of hardware as we have today (video wise especially) so doing so is completely pointless until the hardware is ready for it.

As Big Beavis said, modern games are best suited for 32-bit architecture. There's no reason to and until there is one (e.g. extensive use of large data types), it will not happen for games.

Disect a BSP file and you'll see there isn't a single 64-bit value in there to render an entire map. They're all 32-bit signed/unsigned integers and 32-bit floats with an occassional 8-bit and 16-bit signed/unsigned integers. In fact, the largest values commonly used are about 65535 which is the maximum of a 16-bit unsigned integer--the other 4 billion is generally wasted. Games could safely keep going on 32-bit for half a decade to a decade.

________________________
If I remember what I forgot, I have not forgotten it.
SuPeR Xp Oct 05, 2006, 04:46pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Well, you explained it great GT90. But regardless of whether we need 64-Bit today or not, is not the question. The question is that it would sell like MAD regardless. Just give people an x64 OS & several games, and they would fly off the shelves. GUARANTEED gaming companies would not be able to satisfy demand.

As for Mr. Big Beavis, do you know of Innovation? If they design it, and make it, & say it is he best, and it performs the best, then they will sell out like hot cakes & be back-ordered at the same time.

Dual & Quad- Graphics are really not needed for games today, but why do they still make them? Because they cannot make enough, there is just too much demand for them.

LOL, people are crazy enough to buy it? If it is the BEST. :D

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Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html
Sean Costello Oct 07, 2006, 10:50pm EDT Report Abuse
>> Re: List of 64-Bit Games!

______
Story of My Life- http://www.youtube.com/watch?v=c764JWVt5Fw
FordGT90Concept Oct 07, 2006, 11:53pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Super XP Oct 05, 2006, 04:46 PM
Well, you explained it great GT90. But regardless of whether we need 64-Bit today or not, is not the question. The question is that it would sell like MAD regardless. Just give people an x64 OS & several games, and they would fly off the shelves. GUARANTEED gaming companies would not be able to satisfy demand.

It won't sell like mad--ever. There was never a huge influx going from 16-bit to 32-bit and on this subject, history is destined to repeat. The shift from 32-bit to 64-bit is a slow one that takes over as required (e.g. servers are the first to go and have been) unlike, say, PCIe 16x which is four times faster than AGP 8x. That sold like hot cakes because it was long over due.

Super XP Oct 05, 2006, 04:46 PM
As for Mr. Big Beavis, do you know of Innovation? If they design it, and make it, & say it is he best, and it performs the best, then they will sell out like hot cakes & be back-ordered at the same time.

Intel's graphic chipsets aren't the best, don't perform the best, but they do sell like hot cakes because they get the job done. They aren't back-ordered because Intel has the manufacturing capacity to handle it.

Super XP Oct 05, 2006, 04:46 PM
Dual & Quad- Graphics are really not needed for games today, but why do they still make them? Because they cannot make enough, there is just too much demand for them.

I would love to see a source cited on that. Most computers still use integrated graphics which is why Intel remains the king.

Sean Costello Oct 07, 2006, 10:50 PM
lol look what i stumbled upon

http://www.start64.com/forum/index.php?topic=42.0

My status: ROFL'ing

"Lift me tail and call me spotty..." XD

Funny how there's no replies. :/

________________________
If I remember what I forgot, I have not forgotten it.
SuPeR Xp Oct 09, 2006, 12:41pm EDT Report Abuse
>> Re: List of 64-Bit Games!
Yes, nice find Sean Costello, I would like to know who used my name & SIG? :P

-------------------------------------------------
Custom AMD HAF 932 Red Dragon GAMING MOD!!!
http://www.techpowerup.com/gallery/2442.html

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