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  Open Firewall/Router Ports to host on-line games 
 
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jmerc Jul 09, 2003, 03:34pm EDT Reply - Quote - Report Abuse
Private Message - Add to Buddy List Replies: 6 - Views: 786
Let me begin this new discussion by saying thank you to Sander as his honoring my request to create a gaming forum for the gamers who visit this site was awesome.

Members, please feel free to post new discussions on game issues in this new forum. I have noticed most of the discussions directly related to gameplay and gaming issues have been entered in the Videocards forum.


On to the new discussion:
I have been trying to set-up my spare pc as a host server for on-line gaming and have not been successful as of yet.

I am currently using Zonealarm and I also have a Siemens speedstream router with a built in firewall.

I need help opening the required ports in zonealarm and my router.
I have tried setting one up in Gamespy and the Medal of Honor server sites, but my server does not appear.

Looking to see if there are any member(s) who have had this type of problem and if they can lend any asistance on this.

In addition, I have looked at my routers website and have not found it to be very user friendly or helpful in regards to this problem.

Setting up the hosting of a game server is new to me and I could use any help or advice possible.

I look forward to all suggestions.

Regards,
Jay



Life is too short, make the best of it!
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ant decto Jul 09, 2003, 06:41pm EDT Reply - Quote - Report Abuse
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>> Re: Open Firewall/Router Ports to host on-line games
Jay,

I perodically run a UT2003 server on an old machine through a DSL router.

Zonealarm is the easy part, you just have to allow the programme to run as a server, Zone alarm should nag you into saying yes.

My router has NAT so I have to manually configure the incoming game ports redirect incoming requests to the IP of the host machine for all server ports.

My router has HTTP access so I just go to the NAT redirections page and set

YYY.YYY.YYY.YYY:PPPP UDP => XXX.XXX.XXX.XXX:PPPP UDP

YYY.YYY.YYY.YYY:PPPP TCP => XXX.XXX.XXX.XXX:PPPP TCP

where YYY.YYY.YYY.YYY is my external IP from the service provider

XXX.XXX.XXX.XXX is the internal IP of the host machine

PPPP is the port, this should be the same on both machines.

The only snag I had was there were a couple of extra ports used to link to the server which weren't immediately obvious. Once I'd also mapped these all was well.

Ant


Regards
AD

System in Bio
ant decto Jul 09, 2003, 06:42pm EDT Reply - Quote - Report Abuse
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>> Re: Open Firewall/Router Ports to host on-line games
the smiley face should be colon P as in : P

whoops

Regards
AD

System in Bio
jmerc Jul 09, 2003, 06:49pm EDT Reply - Quote - Report Abuse
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>> Re: Open Firewall/Router Ports to host on-line games
Ant,
I appreciate your reply, I figured out zonealarm and you were correct (thanks). The router is a pain in the a_ _. Gonna give it another try tonight.

Thanks,
Jay

Life is too short, make the best of it!
jmerc Jul 09, 2003, 09:48pm EDT Reply - Quote - Report Abuse
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>> Re: Open Firewall/Router Ports to host on-line games
Figured out how to add the port to my router, but also found out I have to make some edits to the target on my desktop game shortcut.

Made some progress, see the results after I made a few recommended edits to the command line on my shortcut.


ET 2.55 win-x86 May 27 2003
----- FS_Startup -----
Current search path:
D:\PROGRA~1\WOLFEN~1\etmain\slickscampaign.pk3 (2 files)
D:\PROGRA~1\WOLFEN~1\etmain\slicks10campaign.pk3 (2 files)
D:\PROGRA~1\WOLFEN~1\etmain\singlemap2to10.pk3 (2 files)
D:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)
D:\PROGRA~1\WOLFEN~1\etmain\nodickhead2.pk3 (1 files)
D:\PROGRA~1\WOLFEN~1\etmain\nobattery10.pk3 (1 files)
D:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (4 files)
D:\PROGRA~1\WOLFEN~1\etmain\etmapcycle.pk3 (3 files)
D:\PROGRA~1\WOLFEN~1\etmain\aecampaign.pk3 (2 files)
D:\PROGRA~1\WOLFEN~1/etmain

----------------------
3742 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/PFC_MERC/etconfig.cfg
couldn't exec autoexec.cfg
Minimum com_hunkMegs is 42, allocating 42 megs.
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...87 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_NV_fog_distance

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200 Ultra/AGP/SSE/3DNOW!
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xa2d8060 dma buffer
No background file.
----------------------
Sound memory manager started
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: killerrig
IP: 192.168.254.2
Working directory: D:\PROGRA~1\WOLFEN~1
PunkBuster Client: PunkBuster Client (v1.039 | A0) Enabled
PunkBuster Client: Game Version [ET 2.55 win-x86 May 27 2003]
PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: railgun
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
D:\PROGRA~1\WOLFEN~1\etmain\slickscampaign.pk3 (2 files)
D:\PROGRA~1\WOLFEN~1\etmain\slicks10campaign.pk3 (2 files)
D:\PROGRA~1\WOLFEN~1\etmain\singlemap2to10.pk3 (2 files)
D:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)
D:\PROGRA~1\WOLFEN~1\etmain\nodickhead2.pk3 (1 files)
D:\PROGRA~1\WOLFEN~1\etmain\nobattery10.pk3 (1 files)
D:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (4 files)
D:\PROGRA~1\WOLFEN~1\etmain\etmapcycle.pk3 (3 files)
D:\PROGRA~1\WOLFEN~1\etmain\aecampaign.pk3 (2 files)
D:\PROGRA~1\WOLFEN~1/etmain

handle 1: sound/music/menu_server.wav
----------------------
7484 files in pk3 files
------- Game Initialization -------
gamename: etmain
gamedate: May 27 2003
Not logging to disk.
Gametype changed, clearing session data.
Enable spawning!
Disable spawning!
0 teams with 0 entities
-----------------------------------
set g_medicChargeTime 45000
set g_engineerChargeTime 30000
set g_LTChargeTime 40000
set g_soldierChargeTime 20000
set g_covertopsChargeTime 30000
set g_landminetimeout 1
set g_friendlyFire 1
set g_currentRound 0
set g_altStopwatchMode 0
set g_userTimeLimit 0
set g_userAlliedRespawnTime 0
set g_userAxisRespawnTime 0
set g_swapteams 0
set g_speed 320
set g_gravity 800
set g_knockback 1000
set g_fastres 0
set match_mutespecs 0
set match_readypercent 100
set match_timeoutcount 3
set match_timeoutlength 180
set g_lms_currentMatch 0
set g_axiswins 0
set g_alliedwins 0
set g_axismapxp 0
set g_alliedmapxp 0
set g_altStopwatchMode 0
set g_complaintlimit 6
set g_ipcomplaintlimit 3
set g_doWarmup 0
set g_maxlives 0
set g_teamforcebalance 1
set g_lms_teamForceBalance 1
set g_voicechatsallowed 50
set g_warmup 60
set match_latejoin 1
set match_mutespecs 1
set match_timeoutcount 0
set match_warmupDamage 0
set team_maxplayers 0
set team_nocontrols 1
set sv_allowDownload 1
set sv_floodProtect 0
set sv_fps 20
set vote_limit 5
>> Public settings loaded!
Setting MOTD...
broadcast: print "Server: g_balancedteams changed to 1\n"
-----------------------------------
Hitch warning: 888 msec frame time
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27950
Sending heartbeat to etmaster.idsoftware.com

Life is too short, make the best of it!
Henry Martin Jul 13, 2003, 04:40pm EDT Reply - Quote - Report Abuse
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>> Re: Open Firewall/Router Ports to host on-line games
Hey Jay does this mean that games will finally work for us?:) Let's hope so.

-----------------------------------------------------------
Space for rent
jmerc Jul 13, 2003, 06:27pm EDT Reply - Quote - Report Abuse
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>> Re: Open Firewall/Router Ports to host on-line games
Henry,
Not yet and I haven't found anyone who can tell me whats wrong.
Though I think the problem lies in my startup script.

Jay

Life is too short, make the best of it!

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