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  Nvidia GeForce 6800 Ultra, King of the Hill 
  Apr 14, 2004, 09:00am EDT 

Benchmarks, Halo and Far Cry

By: Sander Sassen

Both Halo and Far Cry show that Nvidia means business with the NV4x architecture, here we again see the GeForce 6800 Ultra consistently outperforming the Radeon 9800 XT and not by a just a small margin. At a 1024x768 resolution the GeForce 6800 Ultra leads in Halo by 81%, this lead increases to over 100% as the resolution is bumped up to 1280x1024 and 1600x1200. Far Cry starts off with the GeForce 6800 Ultra having a performance advantage of just 29%, but increasing that performance lead to 60% at a 1600x1200 resolution. Thatís actually amazing, especially if you consider the performance penalty the Radeon 9800 XT takes going from 1024x768 to 1600x1200, performance drops by as much as 85%. The GeForce 6800 Ultra however takes a performance penalty of 48%, the penalty the Radeon 9800 XT takes is about twice as large, which is significant.

1. Introduction
2. Shaders and pipelines
3. Shadows and illumination
4. Benchmarks, what and how
5. Benchmarks, 3Dmark03, 2001 SE and AquaMark3
6. Benchmarks, UT2003 and 2004
7. Benchmarks, Halo and Far Cry
8. Conclusion
9. Pricing Information

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