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  Linux Emulators for Windows graphics. 
 
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.:Mindful:. Aug 06, 2005, 09:08am EDT Report Abuse
I have heard from a friend that there are emulators that convert .exe files in Windows format to Linux apps. Is this true? If so, which is the best one for it. Please respond, I am desperate.


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jake Aug 06, 2005, 09:54am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
what are you trying to run? perhaps theres a native version.
and there is emulation software out there, but i dont know how good it is, tried searching google for the "wine" emulator?

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.:Mindful:. Aug 06, 2005, 10:36am EDT Report Abuse
>> Linux Emulators for Windows graphics.
Thanks... he said something called wine was on Fedora Core 4... but I need to find the quality! Also, would it convert games like HL2 into the same quality graphics. My friend said it converted his DOS games into even better graphics but I want to know if it does well on games like HL2, Far Cry, Doom 3, Counter-Strike: Source, and F.E.A.R.

jake Aug 06, 2005, 11:20am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
if you want to play those then i would recomend installing windows as running native code is always better than running an emulation.
have you checked out http://www.winehq.com ?
also there is a big crossover gaming community, again i'll have to point you in the direction of google

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.:Mindful:. Aug 09, 2005, 10:23am EDT Report Abuse
>> Uhhh... what about Cedega
What about Cedega (http://www.transgaming.com)? I am into Counter-Strike and HL2 and it supports all that... is it worth it? And... if anyone has it... can they email me Cedega 4.4. I really don't want to subscribe to their junk. I just want Cedega or WineX.

Linux is the bomb
Windows is the target!

Mr. Aveng Aug 09, 2005, 03:52pm EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
Yeah, Wine, isn't that a win emulator for Linux? Well, When I ran Linux I ran 2 partitions, one with windows and one with Linux. If u wanna play recent games, forget it. Get windows.
I personally like SuSE Linux, but nowadays I'm only on my roommates computer, so dual-booting isn't an option, since he is quite computer-illiterate...

_________________________________
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Predator Aug 11, 2005, 09:58am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
I really would not recommend Fedora Core 4 for a desktop. I suggest Debian, Gentoo, OpenSuSE10, or Kubuntu.

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.:Mindful:. Aug 11, 2005, 10:11am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
Well... I have 3pcs at the moment but I'm selling one. This one will supply me money for another faster one. So my stats are is the a have one FC4 on one and Windows 98 SE (required for a certain task :(( )on the second machine. They are both PIII 500mhz, 192mb ram and they are networked. Another pc is in the house but its got Windows 2000 (~puking~). Any ideas? The stats for soon-to-be are gonna be my new pc. Any suggestions on how it should set up.

Mort1616 Aug 28, 2005, 09:13am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
Some games like half life had an OpenGL plug in. Doesn't linux support openGL? If so can't linux play some of the latest games anyway?

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jake Aug 28, 2005, 09:43am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
most of the latest games use direct x for everything, sound, input capture, networking and graphics.
Doom3 uses opengl but also uses direct x for the other features i mentioned, so porting isnt as easy as one may think, i really think the best way to play games on a pc is with windows, imho it is best to run native code rather than to emulate a windows system

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Mr. Aveng Aug 28, 2005, 10:45am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
Yeah, emulation is never as good as the real thing.
If you're a pc gamer and u use linux you should dual boot with XP. There are a few games that are released on both platforms but most games are not and you can't play a hardware intensive game through an emulator, you'd need alot more power than if u just use windows.

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jake Aug 28, 2005, 12:10pm EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
ahh, that reminds of something else, windows xp has hardware support build into the gui (gdi, gdi+ etc..), whereas linux (as far as i know) does not. so as much as i do like the idea of running linux i dont think it's better for home use where someone want to play games. i would recomend it mainly for servers and a home business solution.

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David Dunmore Sep 19, 2005, 10:24am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
Wine (in typical Unix/Linux style stands for "Wine is not an emulator".. What it is though, is an implementation of the Windows API under Linux. Apps should run as fast as under Bill's finest. That's the theory anyway. Have a look at http://www.winehq.com for further info. I believe there is a version of wine that's been optimized for gaming (WineX I think it's called.)

HTH David.

Jumping moron Sep 19, 2005, 10:33am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
if u want windows graphics go buy windows.
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Chris M Sep 19, 2005, 11:23am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
WineX is now called Cedega. There is no way to convert a windows .exe to a Linux executable file. You need to recompile. The only way you're going to be able to run Windows games on Linux is with Cedega as far as I know. Wine will run applications but it isn't optimized for games nor does it properly support DirectX like Cedega. I recommend that you pay the 15 bucks to get Cedega and the two other support programs and then cancel your membership. You won't get updates and you won't be able to play games not released yet but if your hard drive doesn't wipe (like mine did) you won't lose your 15 dollar investment.

It's always better to play Windows games on Windows though. :P

--
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Mort1616 Sep 26, 2005, 05:48pm EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
Just to sure though. If a game was released for windows and Linux, and you ran the game with the same hardware but different operating systems, that linux would get higher frame rate? I'm sure that this is the case. This been the case why don't more than a minute handful of developers make linux friendly games. For a start OpenGL is generally faster, I would presume that its cheaper that Micro$oft DirectX to impement, so wouldn't developers be cutting costs and appealing to a slightly larger market?
Please tell me if I'm been daft.

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jake Sep 27, 2005, 03:37pm EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
well i would think that its a case of developement costs and the market.
basicly developers want to sell the game to as many people as possible and since most pc's come with windows on it then developers develope for windows, simple.Ah and not forgetting that windows has hardware support for a lot of its functions and linux has virutally no harwdare support at all. Directx is a good thing because not only does it support graphics but it supports sounds, networking and user interfaces so a developer isnt bogged down with writting all that extra code
also have you ever been in a situation in windows where a game wont run because you dont have a certain version of a certain file installed? generally its easier for the end user to run windows esp. with auto updates

we could go into the whole windows vs linux thing but i just think it isnt worth it

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Mort1616 Sep 28, 2005, 06:56pm EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
Well in that case it's about time developers got off thier lazy arses and developed for a larger community. In doing this they would probably have to do more code optimisation which is alwas good for the end user

I'm a mawg. Half man. Half dog.

Hey, I'm my own best friend.

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jake Sep 29, 2005, 03:50pm EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
well didnt i just say its all about money?
most people run windows, the gaming community is basicly just windows,
also developing for an open source enviroment is harder than a standard windows enviroment becuae of all the different configurations out there, and if the developer uses any open source code the whole code base HAS to be open source, so from a developers point of view i would prefere to code for windows

besides if you buy a pc nowadays you get a copy of windows preinstalled anyway

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Mort1616 Oct 01, 2005, 10:03am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
I'm not saying I expect it to happen. Just that I would like it to happen.

Also there is so much going on between Nvidia and ATI to get the best performance out of a game, but thats all hardware. People go right out of thier way to have the best performing rig spending over a thousand on 2x 7800 in SLI. I seems like so much happens to get performance from hardware but not half as much to get the best performing operating system.

Isn't it possible that Microsoft could create a Games OS, for the best games efficiency. I'd be happy to have this with dual boot with XP. Would that not work well from a developers point of view and a gamers?

I admit I'm a bit of a dreamer, but I just want the best from my hardware and don't feel that, that's what I'm getting at the moment. Wouldn't you like more performance from your current hardware?

I'm a mawg. Half man. Half dog.

Hey, I'm my own best friend.

Rig spec in profile.
jake Oct 01, 2005, 10:19am EDT Report Abuse
>> Re: Linux Emulators for Windows graphics.
sure i would like more performance from my hardware, but i dont think a seperate os is ever going to be a viable solution even it would give better performance,
so your surgesting a gaming version of windows and a normal one for people who dont have gaming in mind at the time of sale.
if this happens then you've doubled the amount of work for developers because there are 2 platforms and someone who does get into the standard version of windows may decide he/she want to play games and willl then start complaining. developers will then have to port the game over to the over platform, and then you've still got the linux users crying out for developer support!

i do aggree that extra performace can be got from software optimization but if you look at the complexity of games nowadays, you've got a huge amount of code to optimize. so question is can you wait the extra months/years it'll take to optimize all that code to run on your hardware and pay the extra price for it? or can you be happy with what you've got and enjoy the games that do come out within a reasonable amount of time of the release date?

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