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  "kkrieger" a FPS game with size smaller than a Standard DLL file ! 
 
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Damon Mac Apr 08, 2007, 12:17am EDT Report Abuse
When i first heard about "kkrieger" i didnt believed that its size is just 96KB, So i started searching the internet hoping to find something and i did find it on their official site and it was then i knew about some more interesting things about this game like : -

1 - Its a freeware

2 - The Minimum system requirements to play this game are
- A 1.5GHz Pentium3/Athlon or faster.
- 512MB of RAM (or more)
- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
- Some kind of sound hardware
- DirectX 9.0b

Yeah these are the basic system requirements for playing this game !! Puzzled well even i was so i tried to play the game on my pc my system configuration is :-
- 2.4 GHz pentium 4
- 256MB RAM
- Intel original motherboard with built in graphics card 64Mb
- VRAM is 1GB
- Realtek Soundcard
- Direct X 9.0c

The Game didnt even started . Some error occured " Pn0001.exe Has encountered a problem" . After that day i didnt even tried to play that game. But i want know if someone did. And if someone was able to play it without meeting the minimum system requirements of game. Please let me know if someone has more information on this GAME.

Here is the link for downloading the Game http://kk.kema.at/files/kkrieger-beta.zip


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Bitmap Apr 08, 2007, 12:34am EDT Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
I played it. It's kinda fun, a bit buggy, and sloppy, but I really shouldn't complain, since it's an indie game.

You need a discrete (separate) graphics card to play it, and more RAM

The minimum requirements are just that: minimum. If you don't meet them, you can't play the game. :/

________
"None of you understand. I'm not locked up in here with you. YOU'RE locked up in here with ME." - Walter Kovacs, A.K.A. Rorschach.
Reason Dec 24, 2007, 04:46am EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
Checked this out today, was going to post a new thread but searched and found this one, so here's a bump.

Even though I read the explanation, this completely boggles my mind that this is a 96KB file. It crashed at about the 4th or 5th room and it's way past my bedtime but this is worth checking out.

I'd like to hear opinions on this from the various programmers around here.

_________________
Ultima Ratio Regum
A_Pickle Dec 24, 2007, 05:45am EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
Um... wow.

I don't even know what to say to that, other than that we've all been had. Badly. It suddenly occurs to me that Source is actually NOT efficient. Wow.

EDIT: I feel inclined to add, I didn't crash at all. Fun little game. Amazing. I get the feeling we've all been duped by... every current program... ever...

Maestro Dec 24, 2007, 05:49am EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
This game is a nice little (note i stress little) package, but bare in mind that the reason for this is that it is compressed to the hilt. Wonder why it needs that much ram and that much vram? Its because they have managed to appropriate a VERY effiicient compressing algorithm, and it decompresses into ram/vram.
Nice game, its been out for a while. At least 1 1/2 years. I played it on my old 754 3000+..

Chris McGee Dec 24, 2007, 06:03am EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
Interesting. The wiki has some good info on how they managed it:

.kkrieger makes extensive use of procedural generation methods:

* Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data (possibly as low as ~300 bytes per texture at any resolution) and the generator code to be compiled into the executable, producing a relatively small file size.
* Meshes are created from basic solids such as boxes and cylinders, which are then deformed to achieve the desired shape - essentially a special way of box modeling.

These two generation processes explain the extensive loading time of the game - all assets of the gameplay are reproduced during the loading phase.

The game music and sounds are produced by a multifunctional synthesizer called V2, which is fed a continuous stream of MIDI data. The synthesizer then produces the music in real time.


http://en.wikipedia.org/wiki/.kkrieger

TamTheBam Dec 24, 2007, 08:18am EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !

I just downloaded this, and was impressed for a measley 98kb!
Just goes to show had badly optimsed most of the "big money" games are today!

I'm not mentioning names or games in particular......... lol

....I'm back, but only as a part-timer... :)
Greg M Dec 24, 2007, 12:09pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
I played this game about 2 or 3 years ago on my 2200+, 512MB, Radeon 9500 256MB. It was a bit slow... its better on my new pc.

There are bugs on some sytems, but considering they had about 4 people working on it for a year and no money to test on a wide variety of systems, that's to be expected.

They made this for a "scene" competition. Google scene demos and you will find lots of cool things ranging from 512 bytes to 256KB. Most are extremely impressive.

Their most popular demo is the.produkt (something like that).

As quoted earlier, they don't magically compress everything, they generate textures before it runs... basically they teach the pc how to draw the texture.

While this works really well, it eats a LOT of cpu power and it takes a lot longer to do than just creating the textures... also, I don't think you can do photo-real textures.

----
FX-55, 2x 1GB GSkill, X1800XT (512MB), 2x250GB RAID-0, DFI SLI-D
http://www.gandmpc.com <-My 'project'
http://www.knownpsycho.com <-Web games!
Sean Costello Dec 24, 2007, 12:34pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
I too just played it, its not bad but i got stuck next to a pillar :/

______
Story of My Life- http://www.youtube.com/watch?v=c764JWVt5Fw
mothow Dec 24, 2007, 12:36pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
I played that about 2 years ago i think it was.Guru3D.com had it as a download

ASRock Z97 Extreme 4 / i7 4790K / Corsair H80i / 4x4GB Crucial Ballistix Smart Tracer DDR3 1600 / 1TB Western Digital Caviar Black / 240GB Mushkin Chronos Deluxe SSD / 2x Evga GTX 670 FTW 2GB in SLI / Sound Blaster Recon3D Fatal1ty / Corsair HX1000w
B Dec 24, 2007, 12:45pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
I just played it. I was surprised by the loading time. Great coding.

Scumbag Blues Dec 24, 2007, 04:30pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
I don't know if anyone else has noticed, but if you stand still after the second room, you'll notice that your guy slowly moves to the left. :D

~

Intel i7 2600K @ 4.4GHz | Gigabyte P67A-UD4 | G.Skill Ripjaws DDR3-1600 4GB | XFX Radeon HD 6950
FordGT90Concept Dec 24, 2007, 08:21pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
I think I fail to see the point. Yes, it may be tiny but it pays for it in many ways. To name a few, the sounds belong in a game from a decade ago, there are very few textures and they are used frequently, the game itself is absolute murder on the CPU and RAM, and the polygon count overall is that of half a decade ago. If that game were released about 5+ years ago, it would be impressive but for today, it's simply unacceptable. The executable itself only contains about 300 bytes of uncompressed data. I'm guessing they are using their own compression algorithm which goes by the name of "kkrunchyWR." In any case, it's interesting but 99% pointless.

________________________
If I remember what I forgot, I have not forgotten it.
A_Pickle Dec 25, 2007, 03:13am EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
Okay... no, it isn't Crysis...

...but it's a NINETY-SIX KILOBYTE FILE that plays a 3D shooter complete with bumpmaps, dynamic shadows (even on the player character), glossy, reflective surfaces with specular mapping...

...and player interaction with the environment is awesome -- you can use your gun as a flashlight...

Crysis... is mother-f***ing HUGE, and runs MUCH worse than that. At the very least, they're conserving hard drive space while offering decent (actually, I'd argue pretty damn good!) textures for wood and other "unknown" surfaces that are higher resolution and clarity than UT3's bitmapped textures.

AND IN NINETY-SIX KILOBYTES? You realize, upon further refinement of GAMEPLAY, not even graphics, they've pretty much executed Quake III as far as efficiency and graphical wonder? Granted they have a long ways to go, but... they've pretty much got the vastly painful (in terms of HDD space, graphics card exercise, CPU use) part of the game -- graphics -- WELL tamed.

Granted there's room for improvement as far as adding support for anti-aliasing and adaptive anti-aliasing. I can force anisotropic filtering through my ATI control panel (forcing the latter two results in no effect), and it makes a market improvement. They could use higher poly models, but I suspect the models are as "StarFox-esque" as they are due to the fact that... every... shot... fired... is a dynamic light. If they could fake this better, and then increase the sample size for the gloss point on glossier textures.

Then gameplay isn't so great, because the player controls are stiff, slow, and too simple. AI is... dumb, and for some reason, even if you're standing 50 feet above those damn spider-ey things, they still make that noise and hurt you. And yeah, the sounds are pretty lame. It could stand to use some physics, too.

I'm not implying that a Crysis can fit in 96 KB. But I am implying that we've been suffering at the hands of un-innovative developers for... quite... some time... This game makes the Source engine's so-called "efficiency" pale in comparison...

FordGT90Concept Dec 25, 2007, 01:05pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
Half-Life 2 isn't simplistic. This game is. If it isn't needed, it was removed. If it is needed, it was made as simple as possible and then compressed adding to processor/ram/gpu/apu overhead. Half-Life 2 also has much lower requirements (less hard drive) and can run on much older cards. This game doesn't even have any options for rebinding keys, changing resolution, etc. because it is not needed; however, to about 30% of players, these features are needed to make the game playable on a vast array of hardware. I'd rather have a 10 GiB game like The Sims 2 that loads and transitions quick than a 100 KiB game that's simplistic in every way. How many people do you think would pay for KKrieger? Half-Life sold 8 million...

________________________
If I remember what I forgot, I have not forgotten it.
Beavis Khan Dec 25, 2007, 02:14pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
FordGT90Concept said:
I think I fail to see the point.


Completely and utterly - you may as well just stop trying (not meant to be insulting, just realistic)

____
"For every complex problem, there is a solution that is simple, neat, and wrong."

- H.L. Mencken
adam Dec 25, 2007, 03:28pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
Lot of your are most likely to young to remember the Atari 400 and 800 XL days but the size,complexity,graphics all remind me of a game you would see on the atari one of the first next to commodore 64 gaming pc,s for the public.

AMD 6000+ @ 3.3 Ghz
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A_Pickle Dec 25, 2007, 07:38pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
Half-Life 2 isn't simplistic. This game is. If it isn't needed, it was removed. If it is needed, it was made as simple as possible and then compressed adding to processor/ram/gpu/apu overhead. Half-Life 2 also has much lower requirements (less hard drive) and can run on much older cards. This game doesn't even have any options for rebinding keys, changing resolution, etc. because it is not needed; however, to about 30% of players, these features are needed to make the game playable on a vast array of hardware. I'd rather have a 10 GiB game like The Sims 2 that loads and transitions quick than a 100 KiB game that's simplistic in every way. How many people do you think would pay for KKrieger? Half-Life sold 8 million...


I'm not saying .kkreiger isn't simplistic... but it's NINETY-SIX KILOBYTES in size. I'm not saying .kkreiger is a full game, nor am I praising it as such. I'm saying, look what it does already?

It has the basic fundamentals of a first person shooter, and ALL IT HAS LEFT is to add support for some things that we're more accustomed to in vastly larger, more complex games. I can't imagine that adding support for higher resolutions, anti-aliasing, adaptive anti-aliasing... maybe an accessible console... re-mappable keys... a physics engine of sorts... smarter AI... ragdoll... etc. would add that much. I would bet they could have a badass, modern-feeling game at 2-300 MB... largely taken up by the music, if they made it higher quality. Of course, even that was procedural...

I suggest trying this one out... http://www.theprodukkt.com/debris/

FordGT90Concept Dec 25, 2007, 10:21pm EST Report Abuse
>> Re: "kkrieger" a FPS game with size smaller than a Standard DLL file !
A_Pickle said:
[quote]not saying .kkreiger isn't simplistic... but it's NINETY-SIX KILOBYTES in size. I'm not saying .kkreiger is a full game, nor am I praising it as such. I'm saying, look what it does already?

It sacrifices way to much for that number. I like Buka's approach for Hard Truck: Apocalypse. They keep it under 700 MB so it will fit on a single disk but they use as much of that space as possible. Therefore, they reduce production costs and increase all the goodies at the same time. Since no one has a floppy any more, 96 KiB simply increases the load on everything and has little that's good to show for it.

All it really proves is you can compress a simple game into a smaller binary thus, conserving on an abundant resource. If you told me this game use 1% CPU, 1 MiB memory, and can be run on a Radeon 7000 but look as good as a HD 3 series, I would be excited; however, my hard drive is over half full and I still have over 217 GiB free. Sorry if that doesn't excite me but it is chasing demand that does not exist. It is pointless in my book.

________________________
If I remember what I forgot, I have not forgotten it.


 

    
 
 

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