1. Are you less excited/interested in the GeForce 4 than you have been about previous video card launches?
A. Very much so.
2. Have you read any of the reviews of the GeForce 4 around the web? Read many? One? None? Just looked for quick benchmarks? Technical info?
A. Tried to read a few, found myself skipping a lot. There's not a lot of new technology to talk about, so it's just graphs with even larger number next to them.
3. Are you considering buying a GeForce 4? Yes? No? Rather wait for a GeForce 5?
A. A new video card is on the horizon, yes, but frankly I'll buy whatever is current at the time I need it. Milestone, must-have products don't seem to really exist in this market anymore so I don't care if it's a GF4 or not really. Once again, I'm interested to see what ATI come up with and hope it includes technologies as inventive as TRUFORM, HyperZ and some of their previous technologies, but this time with *drivers*.
4. How would you feel if nVidia delayed its next launch (deviated from the 6 month cycle)?
A. It would be nice to see NVIDIA launch a product, people make and release games for it, us play those games and then all upgrade when something truly new has been achieved. I'm sure developers feel this even more than us users. At the moment games are not just one generation behind the hardware but two. I think a one year cycle would be great, but that doesn't win you market share unfortunately.
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Well, since you aren't too enthusiastic about it.. I could take it off your hands! I'd put it to good use.. 1600x1200 gaming.. mmm mm good.
I have to agree with you guys, the old days are gone. We as enthusiasts are getting saturated with numbers and hype. We should all rebel and go back to 486s and Trident video cards!!! That'll teach 'em!
I've said it before and I'll say it again, with the exception of those doing graphic design on a high level (think CAD), there aren't any apps out there that I see which will bring the GeForce 3 to its knees much less a GeForce 4. Why on earth would I want to spend money on an upgrade when the current card I have is fantastic for what I use it for?
Not everyone in the world plays first person shooters........
I am going to buy a GF4 because i am upgrading my computer to a new stage... but if ATI had better drivers i would go with the ATI instead. Am i excited about the GF4? no. Was i excited when the GF3 came out. no. I play fps's and my GF2 does good now but if i dont do it now my gf will kill me if i do it later. So, now you understand why i am doing it now.
The whole industry seems to be in a perpetual state of catch-up with hardware and software never being quite in sync. To be honest I'm fed up with upgrades - which is why I still use Windows 98SE and refuse to buy something simply because it has an incremented digit at the end of its name. If it doesn't do something different enough to excite me, then I'll keep my wallet tightly shut. Personally, I'd like to see a legally-enforced freeze on the release of new technology and software over a two-year period. After a year of development, the new hardware specs are released to software developers, who have a year to produce code that actually uses the new features in the technology. Then, both are released at the same time. Of course it would never work, but it's a thought...
"The NV30 will likely be out in October, with vertex and pixel shaders beyond DirectX 9 with up to 1024 instructions. The website also cited long programs for both pixel shading and vertex shading, support for OpenGL and DirectX HLSL via Cg, OpenGL extensions that support long pixel and vertex shaders programs, 128-bit floating point color precision, support for high-speed DDR II memories, AGP 8X and 0.13-micron core."
AGP 8x support
DDR-II Memory support
Vertex Shaders beyond DirectX 9 VS2.0 - supporting up to 1024 static instructions, 65536 instructions executed in loops, branches, and subroutines
Pixel Shader beyond DirectX 9 PS2.0 - with up to 1024 instructions
Support for OpenGL and DirectX HLSL via Cg
OpenGL Extensions supporting long Pixel Shader & Vertex Shader programs
High Precision (64- and 128-bit Floating Point color)
New focus on computational efficiency rather than memory efficiency
Advanced programmability and high-level shading language support
Expected this fall along with DirectX 9